What Kind of Practical Implications Might that Have, PoE?
So, circlejerking aside, one of the most interesting changes the Elementalist gained (and the Scion - partially) were the changes to Beacon of Ruin.
- Chills from your Hits always Slow by at least 10%
- Shocks from your Hits always increase Damage taken by at least 20%
- Based on what Mark_GGG has said previously, the way these work is that if you would chill or shock, regardless of your damage dealt (but you need to deal at least 1 point of chilling/shocking damage) your shock/chill magnitude can never be below 20%/10%.
Pretty good so far - but it gets better. Increased ailment/shock/chill effect applies on TOP of this base magnitude! This means the 20% increased effect of non-damaging ailments on Beacon of Ruin mean that these nodes essentially mean that you are applying a minimum 12% chill and 24% shock.
In order to bring these effects to their maximum magnitudes of 30% for chill and 50% for shock we need to get a total of 150% increased ailment effect for shock and 200% for chill. We get 20% for free so thats 130%. For shock it looks like the easiest way to stack this up is to use the Unbound Ailments support - which has 30% increase ailment effect at level 20 and using a skill like Arc or Shock Nova, which have 29 and 39% increased shock effect respectively!
Bonus points for including an Inpulsa's which has an enormous amount of shock effect. In this way with a small amount of shock effect investment we can turn a lightning skill with ZERO investment into lightning damage into a guaranteed nearly 50% increased damage taken effect on any target! Including shaper!
It is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe items, you can turn to U4GM for help. We has cheap poe items for sale.